Tony Wan, the Managing Editor at EdSurge caught up with one of our keynote speakers James Paul Gee in an interview. He touches on one of the central questions of the Intentional Play Summit: How do we design great games that are also educational?
“I don’t tend to play educational games. The only time I play them is because loads of people send them to me, and the vast majority of them are terrible. Not all of them, however. I really admire Dragonbox. It’s a spectacular game, absolutely entertaining, and absolutely true to algebra in a very deep sense.
One of the reasons so many educational games aren’t very good is because it’s hard to make a good game. The heart of a good game is marrying the content—which is problems to be solved—with the game mechanic. And this marriage usually also requires great art.”
You can read the rest of the interview here.